![]() We are thrilled to add Mari to our product range and excited to see artist’s reactions. “We have lots of great things to show and are looking forward to being amazed by our customers’ work as usual. ![]() “This is going to be a really interesting NAB for The Foundry,” said Bill Collis, CEO, The Foundry. Designed as a full 3D paint tool, Mari is extremely scalable, coping easily with an obsessive level of detail – literally tens of thousands of textures according to the company– quickly and elegantly.Īt the show, Zoe Lord, Texture Artist on Avatar at Weta Digital, will demo using Mari in a demanding production environment. Even if you don’t use Mari for your texture work, it is pretty clear how you can imply special maps in other applications such as Substance Painter, 3D-Coat, or whichever you like to use.The Foundry will announce a new range of products at NAB 2010 next week and is collaborating with Weta Digital to bring to market Mari, its 3D texture painting technology.ĭevelopment of Mari was driven by the texture department at Weta Digital to handle the massively complex, highly detailed look development work demanded of projects such as Lord of The Rings, King Kong and Avatar. What can you do with a curvature map? Paul shows some of the possibilities describing some techniques for creating damage effects and color variation using The Foundry’s Mari. If you are wondering how to create one from ZBrush, Paul has a simple 7 step process that he outlines here. If you are working in Zbrush and 3D-Coat, they both have systems for extracting those types of maps. If you are working in Maya, you can use a free plugin that can generate curvature maps, that you can then use later as masks for procedural shading effects. Paulino offers artists some tips for working with Curvature Maps when painting up 3d models. ![]() Texture Painter and Look Dev Artist Paul H. These can be great for adding details into the texture painting process. Many applications will allow you to create ambient occlusion and curvature maps based off of the selected 3D object. ![]() Deriving maps from 3D objects are useful when painting textures. ![]()
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